AI Insights · Timothy · July 2024
Top 5 3D Anime Games on Android in Europe: Q2 2024 Performance
Explore the performance of the top 5 3D anime games on Android in Europe during Q2 2024, focusing on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 3D anime games on the Android platform in Europe showed varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game fared:
AFK Journey from FARLIGHT saw a gradual decline in both revenue and downloads. Revenue started at approximately $627K in early April and decreased to about $211K by the end of June. Downloads also dropped from 272K in the first week of April to around 14.7K by the end of the quarter. Weekly active users followed a similar downward trend, beginning at 361K and falling to 105K by late June.
Genshin Impact by COGNOSPHERE PTE. LTD. maintained a more stable performance. Revenue peaked at nearly $729K in the week of April 22 and ended the quarter at around $367K. Downloads fluctuated slightly, with a peak of 94K in late April, and settled at approximately 71K in late June. Weekly active users remained robust, averaging around 1.4M throughout the quarter.
Honkai: Star Rail, another title from COGNOSPHERE PTE. LTD., experienced mixed results. Revenue peaked at $762K in early April, dropped mid-quarter, but rebounded to $465K by the end of June. Downloads were relatively steady, ranging from 34K to 72K. The game maintained a strong user base with weekly active users averaging around 1M during the quarter.
Summoners War by Com2uS showed consistent performance with a notable surge in revenue to $628K in mid-April. Downloads, while lower compared to other titles, peaked at 15K in mid-April before tapering off to around 2K by late June. Weekly active users remained steady, hovering around 230K to 270K throughout the quarter.
Solo Leveling:Arise from Netmarble had a strong debut in early May with revenue peaking at $949K in the second week. Downloads started at 1M in its launch week, then saw a decline to approximately 23K by the end of June. Weekly active users were robust, starting at 939K and reaching 915K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.